My only conclusion is that there is currently no SNES emulator capable of significantly reducing input lag. SNES/SFC EMU is a Retro 16-bit pixel SNES/Super Famicom emulator, the perfect version.
SNES EMULATORS INPUT LAG INSTALL
I have no problem playing Steam games that need precision like Celeste, on this same computer, under the same conditions. Install the latest version of SNES Emulator APP for free.
SNES EMULATORS INPUT LAG 64 BIT
I already tried to modify all the settings and the most I managed was to decrease the input lag to about 100 ms in the newest version of SNES9x - 64 bit (on my Switch, the input lag it's almost half that). I've tested the same controller on other emulators, including bsnes as well as other systems, and the lag does not exist there.
![snes emulators input lag snes emulators input lag](https://www.ubuy.co.id/productimg/?image=aHR0cHM6Ly9tLm1lZGlhLWFtYXpvbi5jb20vaW1hZ2VzL0kvNTE4K21JTzRpNFMuX0FDX1NMMTAwMF8uanBn.jpg)
here someone measured input lag on a real SNES connected to a CRT compared to retroarch on a IPS monitor (with 1 frame of input/transition lag). OK, I'm probably being a snob and wanting everything to be perfect, but there is just a slight input lag between when I press a button and when something happens. so, youll loose frames, but will not feel that responsive lag have seen this on retro box emulators. 4, the emulator subtracts the number you configured, that number in frames. frames passes then your character in the game responds. I read that many of these emulators are better than Nintendo's, but the input lag is tolerable when I play SNES on my Nintendo Switch, on the same monitor, with the same controller. There's nothing inherently preventing an emulator hooked up to a G-sync display from having equal input lag than the original HW. Its used to reduce that lag from controller to the game, like this: normal - you tap the button, 1,2,3. Have any of you guys found a reliable solution for reducing. Using Retroarchs latency reducer setting completely scrambles my SNES games and isnt available in the GBA version of Retroarch.
![snes emulators input lag snes emulators input lag](https://emulation.gametechwiki.com/images/7/78/Vsync_and_Predictive_Waiting.png)
It makes games like Super Mario World really tough to play.
![snes emulators input lag snes emulators input lag](https://beebom.com/wp-content/uploads/2018/12/Best-SNES-Emulators-featured.jpg)
If you’re playing on emulator the best latency is going to be from daemonbyte adapters using an OEM controller. However, after trying a few GBA and SNES emulators, I am noticing a good few frames of input delay. I already tried Snes9x, BSnes and different cores for Retroarch and Bishawk, and in all of them I had unacceptable input lag. Some form of input lag is going to be a fact of life unless you are playing on original hardware or an FPGA console hooked up to a CRT.